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feat(fight): Handle boost effects without duration #27 #298

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vincent4vx
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codecov bot commented Jul 22, 2023

Codecov Report

Patch coverage: 100.00% and project coverage change: +0.01 🎉

Comparison is base (2526bab) 96.20% compared to head (3d6800b) 96.21%.

Additional details and impacted files
@@             Coverage Diff              @@
##             master     #298      +/-   ##
============================================
+ Coverage     96.20%   96.21%   +0.01%     
- Complexity     8619     8622       +3     
============================================
  Files          1357     1357              
  Lines         21871    21881      +10     
  Branches       1315     1315              
============================================
+ Hits          21040    21052      +12     
+ Misses          640      638       -2     
  Partials        191      191              
Impacted Files Coverage Δ
...araknemu/game/fight/castable/effect/buff/Buff.java 100.00% <ø> (ø)
...nemu/game/fight/castable/effect/buff/BuffList.java 100.00% <100.00%> (ø)
...acteristic/AbstractAlterCharacteristicHandler.java 100.00% <100.00%> (ø)
...ect/handler/misc/ApplySpellOnStartTurnHandler.java 100.00% <100.00%> (ø)
.../castable/effect/handler/misc/SkipTurnHandler.java 100.00% <100.00%> (ø)

... and 1 file with indirect coverage changes

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@vincent4vx vincent4vx merged commit 8467ba5 into Arakne:master Jul 22, 2023
@vincent4vx vincent4vx deleted the feature-handle-zero-duration-boost-effects branch July 22, 2023 17:18
ArleeDev pushed a commit to ArleeDev/Araknemu that referenced this pull request Mar 7, 2024
…ation-boost-effects

feat(fight): Handle boost effects without duration Arakne#27
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